Gaming My journey through the Castlevania series

Symphony of the Night is done. And at long last a classic game worthy of it’s legacy, for the most part. You play as Alucard, the son of Dracula, and the devs made sure the player IS Alucard. Every jump and attack is responsive to your inputs. Everytime I died it was a matter of skill, not by archaic controls.

I guess this is when the series turned into a Metroidvania instead of continuing it’s regular platformer action. Though it still has a lot of the latter. The music and animation is keyed, and every female enemy has her tits and ass out. All around a great time for everyone.
 
Symphony of the Night is done. And at long last a classic game worthy of it’s legacy, for the most part. You play as Alucard, the son of Dracula, and the devs made sure the player IS Alucard. Every jump and attack is responsive to your inputs. Everytime I died it was a matter of skill, not by archaic controls.

I guess this is when the series turned into a Metroidvania instead of continuing it’s regular platformer action. Though it still has a lot of the latter. The music and animation is keyed, and every female enemy has her tits and ass out. All around a great time for everyone.
Are you actually playing this games or just pretend?
 
Symphony of the Night is done. And at long last a classic game worthy of it’s legacy, for the most part. You play as Alucard, the son of Dracula, and the devs made sure the player IS Alucard. Every jump and attack is responsive to your inputs. Everytime I died it was a matter of skill, not by archaic controls.

I guess this is when the series turned into a Metroidvania instead of continuing it’s regular platformer action. Though it still has a lot of the latter. The music and animation is keyed, and every female enemy has her tits and ass out. All around a great time for everyone.
The only thing I didn’t like is when you “beat” the game the map becomes nig-verted and you have to go through the castle all over again, but this time upside down. There were new enemies and items but it was obviously a cheap trick to extend the game time.
 
Symphony of the Night is done. And at long last a classic game worthy of it’s legacy, for the most part. You play as Alucard, the son of Dracula, and the devs made sure the player IS Alucard. Every jump and attack is responsive to your inputs. Everytime I died it was a matter of skill, not by archaic controls.

I guess this is when the series turned into a Metroidvania instead of continuing it’s regular platformer action. Though it still has a lot of the latter. The music and animation is keyed, and every female enemy has her tits and ass out. All around a great time for everyone.
Aria of Sorrow mogs SOTN any day.
I'm so zoomer that I clicked this expecting it to be a review of the Netflix show. :cage:
I hate you for making me search this up.
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