Megaman Chud - A Soyjak / Chudjak themed Mega Man fangame

The game got taken down. :itsover:
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NOOOO I WAS ABOUT TO DOWNLOAD IT
I've expected this to happen, I've already uploaded it to google drive and cloudmail ru so nothing is lost
Some change and fixes:
  1. Fixed a glitch where the game would crash if you tried to rebind a key to something unspecified (basically just some minor developer oversight, lol).
  2. Enemy explosions now have less frames for hit detection.
  3. Xi Winnie now telegraphs the virus he spawns (thanks to MrBigShot264 for this suggestion in the youtube comment).
  4. Changed the sprite of spikes in Pekora & the third fortress level to make it more clear.
  5. Fixed the incorrect color palate that can happen when you select the energy tank.
I also upload the game to google drive and cloudmail.ru in the case this game got taken down on 'io.

https://drive.google.com/file/d/1xEJWU2ftvkw4_ZGzBWZVDRnzNuyfougG/view?usp=drive...

https://cloud.mail.ru/public/gmB9/14ftNeLga
 
Will you add the down+jump slide? Pressing c as a slide control is to uncomfortable to me
 
At last, I’ve done it. I’m sure my death toll is well over a hundred.

The game wasn’t too hard, really. However, the last few levels felt like they were ripping my nuts off and throwing them at me. Because GODDAMN I never felt such anger. If I didn’t have 5 E-Tanks at the end I don’t think I could’ve done it. But I digress, that’s likely a case of skill issue.

Difficulty aside, I enjoyed the main game a lot more than the original Mega Mans. The slide command being bound to one button made the jumping and gunning seamless. I don’t know how much of the level design is original, but it felt like official content to me. All the bosses and enemy designs were tanzanite-tier and had gimmicks that made every encounter interesting.

So yeah, good game.
 
At last, I’ve done it. I’m sure my death toll is well over a hundred.

The game wasn’t too hard, really. However, the last few levels felt like they were ripping my nuts off and throwing them at me. Because GODDAMN I never felt such anger. If I didn’t have 5 E-Tanks at the end I don’t think I could’ve done it. But I digress, that’s likely a case of skill issue.

Difficulty aside, I enjoyed the main game a lot more than the original Mega Mans. The slide command being bound to one button made the jumping and gunning seamless. I don’t know how much of the level design is original, but it felt like official content to me. All the bosses and enemy designs were tanzanite-tier and had gimmicks that made every encounter interesting.

So yeah, good game.
You can just exploit their weakness though, same as the official megaman games.
 
Also Do they have weakness? I've been getting assfuck by the bosses And cannot beat them in buster only
 
Also Do they have weakness? I've been getting assfuck by the bosses And cannot beat them in buster only
Yeah, check this out
Here's the weakness order anyway if anyone really needs it.
Nordcuck -> Boykisser -> Astolfo ->Amerishart ->Ukropig->Roach Men ->Pekora->Bocchi
le happy kike : cross crash
'zellig : onion bomb
sweet baby : downdoot
troonjak's fight goes in a very special way which I'm not going to spoil.

Anyway, the game is completely balanced around buster only playthrough, which means the difficulty will get significantly lower when you got the boss weapons.
I started off killing Ukropig because I found him to be the easiest. Do NOT fuck with Nordcuck first because his mixed race baby attack is like walking through hell. (His weakness is the onion bomb btw.)
 
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