Megaman Chud - A Soyjak / Chudjak themed Mega Man fangame

Okay, so I've released the full version on itch.io now; note that I've changed the formal name back to "Megachud" since that's what everyone calls this game as.
https://nekorightsactivist.itch.io/megachud

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And here's the preview of the last stage that's still yet to be shown:
IT'S FUCKING KINO
giga40.webp
 
Idk why, never thought it's a difficult game when I test played it. If anyone has trouble, start with either ukropig, amerishart, boykisser or nordcuck as they are easier.
Probably because you played the game this is parodying and also played your game to death while developing it. I experienced the same thing, when developing a game you basically master it through constant testing, if you fail to account for that and give player adequate room for learning he's just going to get his ass kicked
 
Probably because you played the game this is parodying and also played your game to death while developing it. I experienced the same thing, when developing a game you basically master it through constant testing, if you fail to account for that and give player adequate room for learning he's just going to get his ass kicked
I've made videos of stage walkthrough doe. I also placed a lot more energies than in official games
 
I've made videos of stage walkthrough doe. I also placed a lot more energies than in official games
Doesn't help the lack of muscle memory necessary for executing precise maneuvers in high stress situations
I don't know about that guy but the thing kicking my ass is the control scheme. Using arrows instead of WASD is an easy enough adjustment but having slide/jump/shoot all on my left hand, all right next to each other makes me scramble like crazy at any sight of trouble. I slide instead of jumping, jump instead of shooting and try to switch weapons at random because my muscle memory reflexively places my fingers at asd! Matter of adjustment I'm sure, but something to consider
 
Doesn't help the lack of muscle memory necessary for executing precise maneuvers in high stress situations
I don't know about that guy but the thing kicking my ass is the control scheme. Using arrows instead of WASD is an easy enough adjustment but having slide/jump/shoot all on my left hand, all right next to each other makes me scramble like crazy at any sight of trouble. I slide instead of jumping, jump instead of shooting and try to switch weapons at random because my muscle memory reflexively places my fingers at asd! Matter of adjustment I'm sure, but something to consider
You can rebind the key though, rebind it just like how you'd play megaman x
 
Doesn't help the lack of muscle memory necessary for executing precise maneuvers in high stress situations
I don't know about that guy but the thing kicking my ass is the control scheme. Using arrows instead of WASD is an easy enough adjustment but having slide/jump/shoot all on my left hand, all right next to each other makes me scramble like crazy at any sight of trouble. I slide instead of jumping, jump instead of shooting and try to switch weapons at random because my muscle memory reflexively places my fingers at asd! Matter of adjustment I'm sure, but something to consider
Just use a controller like Capcom intended.
 
Here's the weakness order anyway if anyone really needs it.
Nordcuck -> Boykisser -> Astolfo ->Amerishart ->Ukropig->Roach Men ->Pekora->Bocchi
le happy kike : cross crash
'zellig : onion bomb
sweet baby : downdoot
troonjak's fight goes in a very special way which I'm not going to spoil.

Anyway, the game is completely balanced around buster only playthrough, which means the difficulty will get significantly lower when you got the boss weapons.
 
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im too retarded for megaman but still kino game
also i don't know if its my pajeetop acting up but i don't see the megachud icon when i close it sometimes
 
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