Gaming Megaman mega thread

Weebhunter3000

The Bee W Sea
I decided to play through the original Mega Cuck games starting from the first one on NES and aim to finish all titles up to the 11th one. I’ll post my thoughts as I finish each one because I know these games are gonna piss me off big time.
 
I’m playing the Legacy Collection with save states. But I’ll only use them before boss fights because screw dying to random projectiles you can’t predict.
Tell me when you encounter kevin logan

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I just beat Mega Cuck 1. Tbh I expected worse. The only things I fucking hated were the bottomless pits and the final stage. And why do they give you no health before boss battles? I know NES games are usually like that but that’s still no excuse for bad game design. And preventing you from progressing in the final level because you forgot to pick up the platform gun earlier is some cheap bs. The final boss can fuck itself with a wirebrush.

Starting 2 now.
 
I just beat Mega Cuck 1. Tbh I expected worse. The only things I fucking hated were the bottomless pits and the final stage. And why do they give you no health before boss battles? I know NES games are usually like that but that’s still no excuse for bad game design. And preventing you from progressing in the final level because you forgot to pick up the platform gun earlier is some cheap bs. The final boss can fuck itself with a wirebrush.

Starting 2 now.
It does get better after the third game, imo the first three were experimental and aren't aged well. Megaman X and zero games are better than the classic ones anyway.
 
I finished all of these (with save scumming because why not) and honestly it isn't worth it. Both Castlevania and g&g controlled like shit, Battle toad is far better but filled with cheap deaths that are very obviously designed to prolong the game length.
For what I heard, the japanese version of Battletoads is more easy. Castlevania is difficult, but the controls arent bad.
 
Castlevania is difficult, but the controls arent bad.
>can't make precise jump
>bottomless pits
>get bumped while taking ladder = falling into pit
>annoying respawning enemies
>poor hit range
There are two types of hard game, one has great control with difficult level/enemy design, the other one instead utilities unconventional (aka intentionally shit) control.

>3D
But why?
Don't understand neither, never like 3d action games, 2d is far better and generally ages better. This includes FPSes like doom
 
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