Gaming Being able to choose the difficulty for a game kind of ruins it

Weebhunter3000

The Bee W Sea
It’s not just my disdain for filthy casuals mind you. It’s more about difficulty settings sabotaging the balance of the game. Sure you could pick normal mode, but when you run into a roadblock it’s tempting to go down a notch in difficulty.

Imagine playing through Dark Souls and you are struggling with the first boss and you had the option to make it easier. Instead of learning the boss fight you instead breeze through it to reach the next area. Then casuals have the gall to claim they beat a game when all they did was play on auto-pilot. Feels like a waste of a good game if anyone can just cheese it.
 
Autism: the thread

Big Boss hard on mgs4 was a blast, especially cause I went for foxhound rank so I did it no alerts. Harder difficulties are 100% meant for replays.
I hate that hard mode is just the devs slapping a multiplier on enemy stats without changing their behavior. If they tweaked the AI to act differently with each difficulty, it would make playing through higher difficulties rewarding.
Stranger's Wrath hard mode was cancer. You can't non-lethal any bosses.
 
I hate that hard mode is just the devs slapping a multiplier on enemy stats without changing their behavior. If they tweaked the AI to act differently with each difficulty, it would make playing through higher difficulties rewarding.
TSMT, But I believe that this applies to "difficult" games in general. Instead of adding hard but fair gameplay elements most "difficult" games either have super tanky bosses and enemies that you need to chip away at, or enemies that hit like a truck for no apparent reason. The worst part about these sorts of games is how popular they are on jewtube, which incentives devs to push out more of this slop.
 
TSMT, But I believe that this applies to "difficult" games in general. Instead of adding hard but fair gameplay elements most "difficult" games either have super tanky bosses and enemies that you need to chip away at, or enemies that hit like a truck for no apparent reason. The worst part about these sorts of games is how popular they are on jewtube, which incentives devs to push out more of this slop.
Tanky bosses can work. I disliked Gungeon because it doesn't feel good to do the same tanky boss every run, but when you beat a tanky boss you gotta admit it feels good. Besides, I like longer games.

What pisses me off are the "hard" platformers that have pixel perfect jumps and what I call spikeslop. Literally just filling shit with insta kill spikes
 
Tanky bosses can work. I disliked Gungeon because it doesn't feel good to do the same tanky boss every run, but when you beat a tanky boss you gotta admit it feels good. Besides, I like longer games.

What pisses me off are the "hard" platformers that have pixel perfect jumps and what I call spikeslop. Literally just filling shit with insta kill spikes
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Tanky bosses can work. I disliked Gungeon because it doesn't feel good to do the same tanky boss every run, but when you beat a tanky boss you gotta admit it feels good. Besides, I like longer games.

What pisses me off are the "hard" platformers that have pixel perfect jumps and what I call spikeslop. Literally just filling shit with insta kill spikes
Super Mario Bros HD: Painful World Spikes Kaizo Part 2
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My favorite part about games with no difficulty slider is when the game thinks it's best to autosave once per dungeon and so when I get wallbanged by the secret hidden boss I would have known if I went to Discord or Reddit, I can take the next 7 hours to appreciate the lack of difficulty slider while I wait for the perfect string of misses and crits to survive
 
My favorite part about games with no difficulty slider is when the game thinks it's best to autosave once per dungeon and so when I get wallbanged by the secret hidden boss I would have known if I went to Discord or Reddit, I can take the next 7 hours to appreciate the lack of difficulty slider while I wait for the perfect string of misses and critics to survive
Black Mesa would auto-save a second before I died ALL the time. I run the original hl1 with Q bound to quicksave for that reason.
 
My favorite part about games with no difficulty slider is when the game thinks it's best to autosave once per dungeon and so when I get wallbanged by the secret hidden boss I would have known if I went to Discord or Reddit, I can take the next 7 hours to appreciate the lack of difficulty slider while I wait for the perfect string of misses and critics to survive
Sounds like a Persona 5 issue.
 
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