Gaming Soy developers ruined Minecraft

Weebhunter3000

The Bee W Sea
(Reupload of an old post I've saved)

I know Minecraft has a bad reputation as being a cringey game for kids but it used to be a cozy game that had a risk/reward mechanic built in. This was during the beta period before they added RPG elements such as the hunger bar, the end (boss), enchantments and many other useless items. I'm going to explain why Minecraft ended up being an overall bad game in my opinion and why it's been over saturated. The beta 1.7.3 version of Minecraft (asides from beds) is actually a good game that makes you use strategic decisions to play.


For a start you had a set number of hearts and the only way to regenerate your health was to eat food. You couldn't breed animals so you would have to kill some and wait a while for them to respawn or plant some seeds and wait a while for the wheat to grow. You could also fish, but I believe the game was more balanced before fishing was added. You also couldn't stack food back then so you had a limited amount of "heals". If you went out at night you couldn't abuse the hunger bar like in modern Minecraft that gives you unlimited regeneration. You also couldn't abuse food stacking as your heals were limited. This meant you had to be strategic in fighting. Mobs were also more dangerous back then unlike now. You couldn't just go out at night because you would likely get overwhelmed and die. You would have to go inside your base and wait the night out. I often would go mining at night to avoid the monsters then go back outside to do my day to day activities in the game.


Because you could only put 1 food per inventory slot if you went out you would have to plan how you fight. You couldn't just keep fighting forever. One thing people would do is make traps. I would dig "murder holes" so mobs would fall into them, build walls, set up pressure plates with doors so if a mob would walk on it they would become trapped. I would also wall and place torches near my base to stop them spawning. It allowed me to eventually build up a "safe area" against the mobs. Some people would even use a lava moat to prevent mobs from attacking them. This made sense as it would mean you wouldn't have to fight mobs and you would save on food unlike now where you have unlimited regeneration.


The game had better terrain generation that created crazy hills that looked really cool. It made Minecraft feel like an unexplored land and was really cozy. This allowed for a lot of diversity in the world. With the new Minecraft every biome looks pretty much the same, there's less variety. There was also a limited amount of blocks in the old Minecraft which gave it a unique style. Every item served a purpose. A compass would direct you back to your spawn point, a clock would tell you if you could go to the surface while mining and make sure it wasn't night. Everything in the game was practical and could interact with the world. The game forced you to build strategically. Building a railway to another biome was a good idea to avoid mobs and get there faster. However in the new Minecraft you can just sprint while having an infinite amount of food, or take a horse and not use up your hunger bar.

1722234138922.webp


In the old Minecraft you would colonize the world for practical reasons, not to grind the RPG mechanics. Instead of enchanting a tool, you would just make a diamond tool which use to be much better before they nerfed them in order to allow enchantments to buff them. There was no grinding for the best stuff. Instead you did what you wanted as there was no goal other than what you wanted to do. This made it much more a game rather than an RPG.


Hardcore mode in modern Minecraft brings back some of this gameplay as the game can "win". You can't just die multiple times and beat the game eventually rather the game can beat you. This makes you carefully plan out everything to a paranoid level or else you will lose the world. But the new mechanics still persist over saturate Minecraft's content. I think Minecraft was ruined because soy developers who didn't understand the game wanted to add stuff to it to "improve it". By doing so they removed what made the game good in the first place. For people who play multiplayer its fine but for neet types who only played single player survival all the new additions ruined it and turned survival into an easy pointless experience instead of a cozy sandbox where you had to play strategically.


I recommend you watch this video if this post interested you, it explains it pretty well. I understand Minecraft is cringe now, but I'm going to make a world in beta 1.7.3 and mess around a bit. I believe this is how Minecraft was meant to be played unlike the cringe inducing materialistic game it turned into.
 
(Reupload of an old post I've saved)

I know Minecraft has a bad reputation as being a cringey game for kids but it used to be a cozy game that had a risk/reward mechanic built in. This was during the beta period before they added RPG elements such as the hunger bar, the end (boss), enchantments and many other useless items. I'm going to explain why Minecraft ended up being an overall bad game in my opinion and why it's been over saturated. The beta 1.7.3 version of Minecraft (asides from beds) is actually a good game that makes you use strategic decisions to play.


For a start you had a set number of hearts and the only way to regenerate your health was to eat food. You couldn't breed animals so you would have to kill some and wait a while for them to respawn or plant some seeds and wait a while for the wheat to grow. You could also fish, but I believe the game was more balanced before fishing was added. You also couldn't stack food back then so you had a limited amount of "heals". If you went out at night you couldn't abuse the hunger bar like in modern Minecraft that gives you unlimited regeneration. You also couldn't abuse food stacking as your heals were limited. This meant you had to be strategic in fighting. Mobs were also more dangerous back then unlike now. You couldn't just go out at night because you would likely get overwhelmed and die. You would have to go inside your base and wait the night out. I often would go mining at night to avoid the monsters then go back outside to do my day to day activities in the game.


Because you could only put 1 food per inventory slot if you went out you would have to plan how you fight. You couldn't just keep fighting forever. One thing people would do is make traps. I would dig "murder holes" so mobs would fall into them, build walls, set up pressure plates with doors so if a mob would walk on it they would become trapped. I would also wall and place torches near my base to stop them spawning. It allowed me to eventually build up a "safe area" against the mobs. Some people would even use a lava moat to prevent mobs from attacking them. This made sense as it would mean you wouldn't have to fight mobs and you would save on food unlike now where you have unlimited regeneration.


The game had better terrain generation that created crazy hills that looked really cool. It made Minecraft feel like an unexplored land and was really cozy. This allowed for a lot of diversity in the world. With the new Minecraft every biome looks pretty much the same, there's less variety. There was also a limited amount of blocks in the old Minecraft which gave it a unique style. Every item served a purpose. A compass would direct you back to your spawn point, a clock would tell you if you could go to the surface while mining and make sure it wasn't night. Everything in the game was practical and could interact with the world. The game forced you to build strategically. Building a railway to another biome was a good idea to avoid mobs and get there faster. However in the new Minecraft you can just sprint while having an infinite amount of food, or take a horse and not use up your hunger bar.

View attachment 77

In the old Minecraft you would colonize the world for practical reasons, not to grind the RPG mechanics. Instead of enchanting a tool, you would just make a diamond tool which use to be much better before they nerfed them in order to allow enchantments to buff them. There was no grinding for the best stuff. Instead you did what you wanted as there was no goal other than what you wanted to do. This made it much more a game rather than an RPG.


Hardcore mode in modern Minecraft brings back some of this gameplay as the game can "win". You can't just die multiple times and beat the game eventually rather the game can beat you. This makes you carefully plan out everything to a paranoid level or else you will lose the world. But the new mechanics still persist over saturate Minecraft's content. I think Minecraft was ruined because soy developers who didn't understand the game wanted to add stuff to it to "improve it". By doing so they removed what made the game good in the first place. For people who play multiplayer its fine but for neet types who only played single player survival all the new additions ruined it and turned survival into an easy pointless experience instead of a cozy sandbox where you had to play strategically.


I recommend you watch this video if this post interested you, it explains it pretty well. I understand Minecraft is cringe now, but I'm going to make a world in beta 1.7.3 and mess around a bit. I believe this is how Minecraft was meant to be played unlike the cringe inducing materialistic game it turned into.
What do you think of this theme?

 
Pretty much tsmt

The game's biggest flaw is rooted in it's very design, a complete lack of direction. Not even Notch had any idea of what he was fucking doing, nigga wanted to create dwarf fortress or something at first, game didn't even have a proper objective for years and the end boss battle is honestly just one of the worst boss fights in gaming history. Minecraft basically only has one boss fight and it's shit, the combat in the game is pretty much shit and a hinderance if anything, the only fun thing is mining and building I guess.

I would gladly play modern versions if they did the following:

- Give me something actually worthwhile to do and let me explore and find actual cool things, add secrets to the game again, add cool shit to fight and give me a reason to leave my main base every now and then, make maps better add some sort of waypoint system so I can remember where my house is incase I accidentally lose it by setting my spawnpoint somewhere else or better yet, let me set multiple and pick where to spawn like in Rust.

- Remove the chat reporting and stop trying to datamine us

- Remove all the political messaging from the game and add fun features like being able to ride dolphins or give pigs wings, you know, fantasy videogame stuff like it was meant to be, not this corny "we care about the environment" shit.

- Remove all of the gayass skins nobody likes and keep only Alex and Steve.

- Make capes exclusive again and bring back Minecon.
 
nucraft sucks so much ass too now
they changed all the classic kino sound effects with overproduced shit that tries to sound as realistic as possible, plus a hundred million items nobody's gonna use, the combat is still ass because it just depends on who spams faster and has the sword with the most enchantslop, never once have their thought on optimizing the fucking game especially now that they added a blur effect in the pause menu and it eats through my shit pc, the music composer is a troon too but i think everyone knew this
tldr ; commit arson in kikecrosoft's headquarters
 
I think another element that's missing from the new Minecraft is a sense of solitude. In the old Minecraft, you were the only real person, and it gave the game a subtle vibe I can't put into words. Now with all the shit like pillagers, the warden, et.c this vibe has been lost. It's like Minecraft took after real life, and now there's nothing worth doing. Kind of like Industrialization in a way.
 
I think another element that's missing from the new Minecraft is a sense of solitude. In the old Minecraft, you were the only real person, and it gave the game a subtle vibe I can't put into words. Now with all the shit like pillagers, the warden, et.c this vibe has been lost. It's like Minecraft took after real life, and now there's nothing worth doing. Kind of like Industrialization in a way.
villagers and other mobs are the reason why i still play it sometimes, after you build a base really the only thing that really matters is go 100 blocks underground and mine in a straight line until you stumble upon diamonds
 
(Reupload of an old post I've saved)

I know Minecraft has a bad reputation as being a cringey game for kids but it used to be a cozy game that had a risk/reward mechanic built in. This was during the beta period before they added RPG elements such as the hunger bar, the end (boss), enchantments and many other useless items. I'm going to explain why Minecraft ended up being an overall bad game in my opinion and why it's been over saturated. The beta 1.7.3 version of Minecraft (asides from beds) is actually a good game that makes you use strategic decisions to play.


For a start you had a set number of hearts and the only way to regenerate your health was to eat food. You couldn't breed animals so you would have to kill some and wait a while for them to respawn or plant some seeds and wait a while for the wheat to grow. You could also fish, but I believe the game was more balanced before fishing was added. You also couldn't stack food back then so you had a limited amount of "heals". If you went out at night you couldn't abuse the hunger bar like in modern Minecraft that gives you unlimited regeneration. You also couldn't abuse food stacking as your heals were limited. This meant you had to be strategic in fighting. Mobs were also more dangerous back then unlike now. You couldn't just go out at night because you would likely get overwhelmed and die. You would have to go inside your base and wait the night out. I often would go mining at night to avoid the monsters then go back outside to do my day to day activities in the game.


Because you could only put 1 food per inventory slot if you went out you would have to plan how you fight. You couldn't just keep fighting forever. One thing people would do is make traps. I would dig "murder holes" so mobs would fall into them, build walls, set up pressure plates with doors so if a mob would walk on it they would become trapped. I would also wall and place torches near my base to stop them spawning. It allowed me to eventually build up a "safe area" against the mobs. Some people would even use a lava moat to prevent mobs from attacking them. This made sense as it would mean you wouldn't have to fight mobs and you would save on food unlike now where you have unlimited regeneration.


The game had better terrain generation that created crazy hills that looked really cool. It made Minecraft feel like an unexplored land and was really cozy. This allowed for a lot of diversity in the world. With the new Minecraft every biome looks pretty much the same, there's less variety. There was also a limited amount of blocks in the old Minecraft which gave it a unique style. Every item served a purpose. A compass would direct you back to your spawn point, a clock would tell you if you could go to the surface while mining and make sure it wasn't night. Everything in the game was practical and could interact with the world. The game forced you to build strategically. Building a railway to another biome was a good idea to avoid mobs and get there faster. However in the new Minecraft you can just sprint while having an infinite amount of food, or take a horse and not use up your hunger bar.

View attachment 77

In the old Minecraft you would colonize the world for practical reasons, not to grind the RPG mechanics. Instead of enchanting a tool, you would just make a diamond tool which use to be much better before they nerfed them in order to allow enchantments to buff them. There was no grinding for the best stuff. Instead you did what you wanted as there was no goal other than what you wanted to do. This made it much more a game rather than an RPG.


Hardcore mode in modern Minecraft brings back some of this gameplay as the game can "win". You can't just die multiple times and beat the game eventually rather the game can beat you. This makes you carefully plan out everything to a paranoid level or else you will lose the world. But the new mechanics still persist over saturate Minecraft's content. I think Minecraft was ruined because soy developers who didn't understand the game wanted to add stuff to it to "improve it". By doing so they removed what made the game good in the first place. For people who play multiplayer its fine but for neet types who only played single player survival all the new additions ruined it and turned survival into an easy pointless experience instead of a cozy sandbox where you had to play strategically.


I recommend you watch this video if this post interested you, it explains it pretty well. I understand Minecraft is cringe now, but I'm going to make a world in beta 1.7.3 and mess around a bit. I believe this is how Minecraft was meant to be played unlike the cringe inducing materialistic game it turned into.
this aint 2014 anymore, no one hates mc anymore
 
(Reupload of an old post I've saved)

I know Minecraft has a bad reputation as being a cringey game for kids but it used to be a cozy game that had a risk/reward mechanic built in. This was during the beta period before they added RPG elements such as the hunger bar, the end (boss), enchantments and many other useless items. I'm going to explain why Minecraft ended up being an overall bad game in my opinion and why it's been over saturated. The beta 1.7.3 version of Minecraft (asides from beds) is actually a good game that makes you use strategic decisions to play.


For a start you had a set number of hearts and the only way to regenerate your health was to eat food. You couldn't breed animals so you would have to kill some and wait a while for them to respawn or plant some seeds and wait a while for the wheat to grow. You could also fish, but I believe the game was more balanced before fishing was added. You also couldn't stack food back then so you had a limited amount of "heals". If you went out at night you couldn't abuse the hunger bar like in modern Minecraft that gives you unlimited regeneration. You also couldn't abuse food stacking as your heals were limited. This meant you had to be strategic in fighting. Mobs were also more dangerous back then unlike now. You couldn't just go out at night because you would likely get overwhelmed and die. You would have to go inside your base and wait the night out. I often would go mining at night to avoid the monsters then go back outside to do my day to day activities in the game.


Because you could only put 1 food per inventory slot if you went out you would have to plan how you fight. You couldn't just keep fighting forever. One thing people would do is make traps. I would dig "murder holes" so mobs would fall into them, build walls, set up pressure plates with doors so if a mob would walk on it they would become trapped. I would also wall and place torches near my base to stop them spawning. It allowed me to eventually build up a "safe area" against the mobs. Some people would even use a lava moat to prevent mobs from attacking them. This made sense as it would mean you wouldn't have to fight mobs and you would save on food unlike now where you have unlimited regeneration.


The game had better terrain generation that created crazy hills that looked really cool. It made Minecraft feel like an unexplored land and was really cozy. This allowed for a lot of diversity in the world. With the new Minecraft every biome looks pretty much the same, there's less variety. There was also a limited amount of blocks in the old Minecraft which gave it a unique style. Every item served a purpose. A compass would direct you back to your spawn point, a clock would tell you if you could go to the surface while mining and make sure it wasn't night. Everything in the game was practical and could interact with the world. The game forced you to build strategically. Building a railway to another biome was a good idea to avoid mobs and get there faster. However in the new Minecraft you can just sprint while having an infinite amount of food, or take a horse and not use up your hunger bar.

View attachment 77

In the old Minecraft you would colonize the world for practical reasons, not to grind the RPG mechanics. Instead of enchanting a tool, you would just make a diamond tool which use to be much better before they nerfed them in order to allow enchantments to buff them. There was no grinding for the best stuff. Instead you did what you wanted as there was no goal other than what you wanted to do. This made it much more a game rather than an RPG.


Hardcore mode in modern Minecraft brings back some of this gameplay as the game can "win". You can't just die multiple times and beat the game eventually rather the game can beat you. This makes you carefully plan out everything to a paranoid level or else you will lose the world. But the new mechanics still persist over saturate Minecraft's content. I think Minecraft was ruined because soy developers who didn't understand the game wanted to add stuff to it to "improve it". By doing so they removed what made the game good in the first place. For people who play multiplayer its fine but for neet types who only played single player survival all the new additions ruined it and turned survival into an easy pointless experience instead of a cozy sandbox where you had to play strategically.


I recommend you watch this video if this post interested you, it explains it pretty well. I understand Minecraft is cringe now, but I'm going to make a world in beta 1.7.3 and mess around a bit. I believe this is how Minecraft was meant to be played unlike the cringe inducing materialistic game it turned into.
I’m a neet type and back when I played Minecraft I would mostly play on hypixel. That way I could enjoy the superior multiplayer aspect of Minecraft without having friends.
 
This thread and the video convinced me to make a playthrough of beta minecraft yesterday, I started playing in beta 1.7.3 and got bored in 15 mins. You're just salty cuz the game got tailored to the liking of zoomerGODS.
74529 - SoyBooru.webp
 
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