Manbear
kill niggers with Christmas Spirit
@THE TRUE HONKLER @Weebhunter3000 I'm about to save both of you niggers 60 bucks
tldr: Game is not worth full price in the slightest. Maybe get it if it goes on a really deep sale like around $20 but preferably just pirate the switch version.
Since i'm a mentally stunted Sonicfag, i thought pre-ordering Shitterstars would be a great idea and not a complete waste of money, but to my complete shock and horror it was just another nostalgia bait cash-grab. Before i start completely shitting on this game THOUGH, i will say it is overall better than Sonic Team's last attempt at Classic Sonic gameplay in-house, so at least it's technically not another regression. It's a one step forward, two steps back type of game.
Pros:
1: Physics are overall faithful to the original games just like advertised, no complaints here. Momentum based gameplay is front and center here, which brings me to the next point on level design.
2: For the first half of the game, most of the levels are quite fun to play through. There's far less reliance on speed boosters this time, with most of the speed you get having to come from the momentum you build up. The levels are more like 1 and CD in terms of design, which isn't going to appeal to everyone but as someone who enjoys those games i appreciate the return to that design philosophy.
3: The game is aesthetically appealing to look at, even if not quite much as Mania's sprite work.
4: Trip is cute and funny, Kevin Logan would have loved her
Cons:
1: As the game goes on, the gimmicks start becoming obnoxious. They go from being a part of the level design in a natural way like with Speed Jungle's grind rails to mildly annoying like Pinball Carnival's rollercoasters, to just flat out disruptive like Frozen Base's shmup section. You can tell Sonic Team was getting lazy near the end.
2: Music is a mixed bag but for the most part it's forgettable faux genesis crap. Nothing is getting stuck in my head here like with Mania or even Frontiers cyberspace music.
3: Egg Fortress is legitimately one of the worst final levels in the franchise. You mix Metropolis and Scrap Brain zone together with a mix of pace disrupting anti-gravity segments and it's about as garbage as it sounds like. Not to mention Act 2 has the exact same layout but you go backwards which is beyond lazy.
4: None of the zones in particular are really that unique. They just feel like amalgamations of previous classic zones with nothing to make them stand out. The only zones that felt like they had a semblance of originality was Pinball Carnival act 2 and Cyber Station.
5: Carrying on a problem from Lost World, the badnik all have an obnoxiously cutesy design. They look more like children's toys than machinery meant to attack Sonic.
6: The story is poorly told. One such moment that occurs in the game is when Knuckles gets all the chaos emeralds before having them stolen by Fang. After you beat him up, Trip turns on him and uses the emeralds to transform into Kevin Logan's trans fursona. Fang is scared off, and the gang has a laugh, before we get back into gameplay and see that Trip did not save any of the emeralds and you still have to collect any you are missing. What the fuck did she do with the one emerald i was missing, shove it up her vagina?
7: And now finally, the killing blow for this game. I paid $60 for this game and was able to complete the main campaign with all emeralds in just 4 hours. This alone is the sole reason i don't recommend a full price purchase.
This is where my review ends. If steam doesn't accept my refund request then i'm probably going to force myself through Trip's story just to see if it there's any notable improvements, but i doubt anything special is going to occur. It's not as bad as Fartces was, but you can tell the japs have a long way to go before they even get close to imitating the quality of the gaijin's game design.
tldr: Game is not worth full price in the slightest. Maybe get it if it goes on a really deep sale like around $20 but preferably just pirate the switch version.
Since i'm a mentally stunted Sonicfag, i thought pre-ordering Shitterstars would be a great idea and not a complete waste of money, but to my complete shock and horror it was just another nostalgia bait cash-grab. Before i start completely shitting on this game THOUGH, i will say it is overall better than Sonic Team's last attempt at Classic Sonic gameplay in-house, so at least it's technically not another regression. It's a one step forward, two steps back type of game.
Pros:
1: Physics are overall faithful to the original games just like advertised, no complaints here. Momentum based gameplay is front and center here, which brings me to the next point on level design.
2: For the first half of the game, most of the levels are quite fun to play through. There's far less reliance on speed boosters this time, with most of the speed you get having to come from the momentum you build up. The levels are more like 1 and CD in terms of design, which isn't going to appeal to everyone but as someone who enjoys those games i appreciate the return to that design philosophy.
3: The game is aesthetically appealing to look at, even if not quite much as Mania's sprite work.
4: Trip is cute and funny, Kevin Logan would have loved her
Cons:
1: As the game goes on, the gimmicks start becoming obnoxious. They go from being a part of the level design in a natural way like with Speed Jungle's grind rails to mildly annoying like Pinball Carnival's rollercoasters, to just flat out disruptive like Frozen Base's shmup section. You can tell Sonic Team was getting lazy near the end.
2: Music is a mixed bag but for the most part it's forgettable faux genesis crap. Nothing is getting stuck in my head here like with Mania or even Frontiers cyberspace music.
3: Egg Fortress is legitimately one of the worst final levels in the franchise. You mix Metropolis and Scrap Brain zone together with a mix of pace disrupting anti-gravity segments and it's about as garbage as it sounds like. Not to mention Act 2 has the exact same layout but you go backwards which is beyond lazy.
4: None of the zones in particular are really that unique. They just feel like amalgamations of previous classic zones with nothing to make them stand out. The only zones that felt like they had a semblance of originality was Pinball Carnival act 2 and Cyber Station.
5: Carrying on a problem from Lost World, the badnik all have an obnoxiously cutesy design. They look more like children's toys than machinery meant to attack Sonic.
6: The story is poorly told. One such moment that occurs in the game is when Knuckles gets all the chaos emeralds before having them stolen by Fang. After you beat him up, Trip turns on him and uses the emeralds to transform into Kevin Logan's trans fursona. Fang is scared off, and the gang has a laugh, before we get back into gameplay and see that Trip did not save any of the emeralds and you still have to collect any you are missing. What the fuck did she do with the one emerald i was missing, shove it up her vagina?
7: And now finally, the killing blow for this game. I paid $60 for this game and was able to complete the main campaign with all emeralds in just 4 hours. This alone is the sole reason i don't recommend a full price purchase.
This is where my review ends. If steam doesn't accept my refund request then i'm probably going to force myself through Trip's story just to see if it there's any notable improvements, but i doubt anything special is going to occur. It's not as bad as Fartces was, but you can tell the japs have a long way to go before they even get close to imitating the quality of the gaijin's game design.